If too many transactions are fed to TextDisply, then TextDisplay runs out of memory to display all the content.
Hence the following error will be generated.
VisualSim.kernel.util.IllegalActionException: Text_Display(Buffered) window low on memory.
Suggest saving contents of window by Ctrl + a, Ctrl + c
Consider reducing model output to this Display.
in .Text_Display_Low_on_Memory.TextDisplay
at VisualSim.actor.lib.gui.Display.postfire(Unknown Source)
at VisualSim.simulators.de.kernel.DEDirector.fireVisualSim(Unknown Source)
at VisualSim.simulators.de.kernel.DEDirector.fire(Unknown Source)
at VisualSim.actor.CompositeActor.fire(Unknown Source)
at VisualSim.actor.Manager.iterate(Unknown Source)
at VisualSim.actor.Manager.execute(Unknown Source)
at VisualSim.actor.Manager.run(Unknown Source)
at java.lang.Thread.run(Thread.java:745)
at VisualSim.kernel.util.VisualSimThread.run(Unknown Source)
Solution: Limit the number of items sent to display. use additional TextDislay to share the content.