Error shown when TextDisplay run out of allocated memory.

Error shown when TextDisplay run out of allocated memory.

If too many transactions are fed to TextDisply, then TextDisplay runs out of memory to display all the content.
Hence the following error will be generated.

VisualSim.kernel.util.IllegalActionException: Text_Display(Buffered) window low on memory.
Suggest saving contents of window by Ctrl + a, Ctrl + c
Consider reducing model output to this Display.
  in .Text_Display_Low_on_Memory.TextDisplay
at VisualSim.actor.lib.gui.Display.postfire(Unknown Source)
at VisualSim.simulators.de.kernel.DEDirector.fireVisualSim(Unknown Source)
at VisualSim.simulators.de.kernel.DEDirector.fire(Unknown Source)
at VisualSim.actor.CompositeActor.fire(Unknown Source)
at VisualSim.actor.Manager.iterate(Unknown Source)
at VisualSim.actor.Manager.execute(Unknown Source)
at VisualSim.actor.Manager.run(Unknown Source)
at java.lang.Thread.run(Thread.java:745)
at VisualSim.kernel.util.VisualSimThread.run(Unknown Source)


Solution: Limit the number of items sent to display. use additional TextDislay to share the content.